To resolve the problem of the inherent subjectiveness in determining the relative “worth” of different nations’ currencies, the Guild long ago established a unit called the “weight”, where the value of coins of a particular metal (e.g. copper) are based on how much they weigh.

The Guild manufactures and sells simple scales along with sets of standardized weights; the most commonly available weights are 6, 3, 1, ½, ⅓, ¼, and ⅕ weights, although heavier weights are available as well. To determine how many coins are needed for a particular transaction, a merchant simply places the correct number of weights on one side of the scale, and then places the coins in the other until the scales balance. In some cases, it is impossible to get exactly the right amount of weight with a given customer’s coins; in these cases, the merchant will add small coins to the weight side to get the scales into balance, handing them back to the customer as their change.

Guild merchants always price their wares in terms of weights of a metal, e.g. “6 weights of gold”, with most other merchants who regularly expect the coins of different nations following suit. While the fractional weights are commonly available, in practice they are little used, and merchants will instead list multiple weights (e.g. “6 weights of gold and 4 weights of copper”).

The Guild publishes a list of exchange rates to convert from the coins of one metal (e.g. copper) to those of another (e.g. gold). Originally established at the arbitrary number 35 weights of one metal to 1 weight of the next, the Guild periodically re-evaluates the relative worth of the metals and publishes updated exchange rates; currently the rates fluctuate around 40 weights of copper to 1 of gold, and 45-50 weights of gold to 1 of silver.

The Guild very early on recognized the headache inherent in trying to value coins that combine multiple metals based solely on weight, especially when trying to evaluate the plated lead coins when the thickness of the plating was almost never standardized in the first place. While they explored various options, ultimately they settled on simply ignoring them in their exchange rates.

Guild merchants are even technically forbidden from accepting the lead and mixed-metal coins altogether, although most will take them (using the local conversion rates to determine their worth) if they are confident they can turn around and spend them before leaving town.

To resolve the problem of the inherent subjectiveness in determining the relative "worth" of different nations' [[currency|currencies]], [[the Guild]] long ago established a unit called the "weight", where the value of coins of a particular metal (e.g. copper) are based on how much they weigh.
The Guild manufactures and sells simple scales along with sets of standardized weights; the most commonly available weights are 6, 3, 1, ½, ⅓, ¼, and ⅕ weights, although heavier weights are available as well. To determine how many coins are needed for a particular transaction, a merchant simply places the correct number of weights on one side of the scale, and then places the coins in the other until the scales balance. In some cases, it is impossible to get exactly the right amount of weight with a given customer's coins; in these cases, the merchant will add small coins to the weight side to get the scales into balance, handing them back to the customer as their change.
Guild merchants always price their wares in terms of weights of a metal, e.g. "6 weights of gold", with most other merchants who regularly expect the coins of different nations following suit. While the fractional weights are commonly available, in practice they are little used, and merchants will instead list multiple weights (e.g. "6 weights of gold and 4 weights of copper").
# Exchange Rates
The Guild publishes a list of exchange rates to convert from the coins of one metal (e.g. copper) to those of another (e.g. gold). Originally established at the arbitrary number [[35]] weights of one metal to 1 weight of the next, the Guild periodically re-evaluates the relative worth of the metals and publishes updated exchange rates; currently the rates fluctuate around 40 weights of copper to 1 of gold, and 45-50 weights of gold to 1 of silver.
## Lead and Multi-Metal Coins
The Guild very early on recognized the headache inherent in trying to value coins that combine multiple metals based solely on weight, especially when trying to evaluate the plated lead coins when the thickness of the plating was almost never standardized in the first place. While they explored various options, ultimately they settled on simply ignoring them in their exchange rates.
Guild merchants are even technically forbidden from accepting the lead and mixed-metal coins altogether, although most will take them (using the local conversion rates to determine their worth) if they are confident they can turn around and spend them before leaving town.

Last modified on Jan. 2, 2018, 2:23 p.m.