The Races

The World of Langthil

Races of Langthil

In the world of Langthil, there are 19 distinct sapient races. While there are generalities one can draw in broad strokes across the race as a whole, it’s important to keep in mind that the races quite frequently intermingle, including living alongside one another, and quite often regional fusions of racial cultures develop and alter or even replace general racial tendencies.

  • Eldrin – Featuring Andorian blue skin and tentacles on their faces, the Eldrin are the “First Race”, and the only that the gods brought to this world from another rather than being created within it – a fact that, obviously, means they are superior in the eyes of the gods, who obviously believe they’ll never create anything as great as them, and they will not let you forget it! (Editor’s note: They’re not entirely correct in this view.) They’ve only very recently gotten over their habit of enslaving entire races.
  • Humans – The first of the races enslaved by the Eldrin, they look pretty much like what you’d expect. They are able to empathize with other races a lot more than most, and as a result they tend to be the world’s ambassadors. A human nation was the first to fully embrace granting full citizenship to another race, becoming the first of the non-racial nations, which by now describes the majority of the world’s nations.
  • Dwarfs – The second race enslaved by the Eldrin, Dwarfs are a sturdy and stocky people, with an endurance unmatched by any. While most known for their mining and their love for building cities underground, they in fact build their cities both above and below ground, and love the feeling of the warm sun on their skin just as much as anybody else.
    • Gnomes – When the Eldrin enslaved the Dwarfs, a few managed to evade capture by hiding deep underground, using clever contraptions and machines to survive. They are a very skittish people, especially around Eldrin or any race to have ever associated with the Eldrin (so pretty much every race), but their machines are highly prized.
  • Lizardfolk – The third race the Eldrin enslaved, they were bred into 3 distinct subraces:
    • Draconians – The warrior breed of the lizardfolk, they were bred to be strong, fierce warriors who are nonetheless steadfastly loyal. Draconians are some of the strongest people you’ll ever meet, and they complement that with an almost obsessive love for combat prowess.
    • Saurians – While a surprising role for a slave race, Saurians were bred to assist Eldrin scholars in their work. Highly intelligent and deeply philosophical, their rare texts-friendly smooth, supple skin is a stark contrast to the thick, rough, armor-like hide of the Draconians.
    • Kobolds – The Eldrin themselves have forgotten what purpose they’d had in mind when they bred the Kobolds, but whatever it was they considered the breed to be an utter failure and kicked them out of their Empire altogether. Kobolds are smaller than their kin, but are excellent pack hunters and have survived in small nomadic tribes scattered throughout the continent.
  • Orcs – Formerly a warrior race that would go to war solely for the purpose of fighting a war, Post-Reformation they have become a peaceful people who are trying to atone for their past. They have always been very close to nature, something that is reflected in everything from their society to their architecture to even their war tactics.
  • Naiads – A race of beautiful females closely associated with fresh water, they often abduct travelers, either targeting those traveling alone or using their physical beauty to lure one away from the group. They don’t have a society per se, instead existing in small groups in lakes, ponds, and streams throughout the world.
  • Dryads – Sometimes referred to as tree nymphs or tree spirits, Dryads have a vaguely feminine form despite being asexual. Their skin has the appearance of being made from bark, and they come in as many varieties as their are trees in the forests. Dryads will “bud” a small sapling from their own bodies, which they will carefully pluck from themselves and plant; the sapling quickly grows into a large tree, until it withers and cracks open, revealing a newborn Dryad.
  • Cete – Anthropomorphic badgers, Cete tend to live in solitary family groups. When threatened, however, they quickly band together to defend one another.
  • Garuda – Resembling large golden eagles, Garuda make their homes in the faces of cliffs – the more sheer, the better! They have an unfortunate tendency toward kleptomania, which leads most other races to view them as little more than pests, although they are remarkably capable warriors, so attempts to clear them out almost invariably end in failure.
  • Pengu – Adorable penguins from far to the south, they are bar none the friendliest race in the world, and just about the only ones who don’t simply recoil in fear and/or disgust from Trolls and Arrigdrin. They make friends quickly and easily, and will defend their friends fiercely – revealing that they are quite proficient warriors in their own rights in the process. Their focus in defending their friends, however, is on a strictly personal level; a invading horde, for instance, would prompt them to defend the person and farm of a friend while not bothering the rest of the invading force. They care nothing for politics, for who’s “in charge”, just so long as you don’t hurt their friends.
  • Trolls – Horrifically ugly nocturnal loners, they have an unfair reputation for living under bridges and attacking and eating any who would dare to cross over their bridge.
  • Ogres – Simple-minded giants who nonetheless possess an uncanny talent for Elemental magic. Like Orcs they are deeply connected to nature, although they have quite a different perspective on what that means. As a result, historically there have been just as many instances of powerful Orc-Ogre alliances toppling entire nations as there have been of mutual devastation from Orc-Ogre wars.
  • Naja – Large snakes with arms, male Naja are strong but stupid, while female Naja are quite a bit smaller, weaker, but highly intelligent. Male Naja resemble vipers with arms, while female Naja add a very cobra-like hood; in recent centuries, female Naja have used their unique talent for transformative magic to alter their form to one that almost makes them look like half-woman, half-snake chimeras, as a result of male Naja developing quite the fascination with humans when they met. Naja populations are very heavily skewed towards being female, so the females have to compete heavily with one another to attract the most desirable males – hence their hood and their almost-half-human form.
  • Arrigdrin – A humanoid torso between a gigantic tarantula’s head and thorax. Their monstrous appearance has given them a very unfair reputation, one that’s bolstered by the fact that after mating the females eat the males. Arrigdrin are in truth a very friendly people, and believe that it is their duty to defend those traveling through their forests from the various dangerous fauna (and flora, for that matter) that also live there; this, unfortunately, has only added to their negative reputation, as they are often spotted “stalking” travelers through the forests, which has led to stories about them just waiting for a traveler to lower his guard before they pounce and eat him.
  • Merrow – Top half of a human, bottom half of a dolphin; unlike the mermaids/mermen of our own common lore, Merrow cannot breath out of the water. They do nonetheless have a fascination with the surface, and especially with the large ships the other races use to cross the oceans; they effectively “hold their breath” for long periods of time to just watch the ships and the sailors on them.
  • Scylla – Similar to Merrow, if you were to swap out the dolphin tail for a squid’s tentacles. Unlike the Merrow, however, they are amphibious, though when on the surface – and especially when on dry land – they use their magic to levitate just above the ground (it’s quite painful to “walk” across hard ground, and especially to “step” on a sharp piece of gravel, on tentacles!).
# Races of Langthil In the world of Langthil, there are 19 distinct sapient races. While there are generalities one can draw in broad strokes across the race as a whole, it's important to keep in mind that the races quite frequently intermingle, including living alongside one another, and quite often regional fusions of racial cultures develop and alter or even replace general racial tendencies. * **[[Eldrin]]** -- Featuring Andorian blue skin and tentacles on their faces, the Eldrin are the "First Race", and the only that the gods brought to this world from another rather than being created within it -- a fact that, *obviously*, means they are superior in the eyes of the gods, who *obviously* believe they'll never create anything as great as them, and they will not let you forget it! (Editor's note: They're not entirely correct in this view.) They've only very recently gotten over their habit of enslaving entire races. * **[[Humans]]** -- The first of the races enslaved by the Eldrin, they look pretty much like what you'd expect. They are able to empathize with other races a lot more than most, and as a result they tend to be the world's ambassadors. A human nation was the first to fully embrace granting full citizenship to another race, becoming the first of the non-racial nations, which by now describes the majority of the world's nations. * **[[Dwarfs]]** -- The second race enslaved by the Eldrin, Dwarfs are a sturdy and stocky people, with an endurance unmatched by any. While most known for their mining and their love for building cities underground, they in fact build their cities both above and below ground, and love the feeling of the warm sun on their skin just as much as anybody else. * **[[Gnomes]]** -- When the Eldrin enslaved the Dwarfs, a few managed to evade capture by hiding deep underground, using clever contraptions and machines to survive. They are a very skittish people, especially around Eldrin or any race to have ever associated with the Eldrin (so pretty much every race), but their machines are highly prized. * **[[Lizardfolk]]** -- The third race the Eldrin enslaved, they were bred into 3 distinct subraces: * **[[Draconians]]** -- The warrior breed of the lizardfolk, they were bred to be strong, fierce warriors who are nonetheless steadfastly loyal. Draconians are some of the strongest people you'll ever meet, and they complement that with an almost obsessive love for combat prowess. * **[[Saurians]]** -- While a surprising role for a slave race, Saurians were bred to assist Eldrin scholars in their work. Highly intelligent and deeply philosophical, their rare texts-friendly smooth, supple skin is a stark contrast to the thick, rough, armor-like hide of the Draconians. * **[[Kobolds]]** -- The Eldrin themselves have forgotten what purpose they'd had in mind when they bred the Kobolds, but whatever it was they considered the breed to be an utter failure and kicked them out of their Empire altogether. Kobolds are smaller than their kin, but are excellent pack hunters and have survived in small nomadic tribes scattered throughout the continent. * **[[Orcs]]** -- Formerly a warrior race that would go to war solely for the purpose of fighting a war, Post-[[Reformation]] they have become a peaceful people who are trying to atone for their past. They have always been very close to nature, something that is reflected in everything from their society to their architecture to even their war tactics. * **[[Naiads]]** -- A race of beautiful females closely associated with fresh water, they often abduct travelers, either targeting those traveling alone or using their physical beauty to lure one away from the group. They don't have a society per se, instead existing in small groups in lakes, ponds, and streams throughout the world. * **[[Dryads]]** -- Sometimes referred to as tree nymphs or tree spirits, Dryads have a vaguely feminine form despite being asexual. Their skin has the appearance of being made from bark, and they come in as many varieties as their are trees in the forests. Dryads will "bud" a small sapling from their own bodies, which they will carefully pluck from themselves and plant; the sapling quickly grows into a large tree, until it withers and cracks open, revealing a newborn Dryad. * **[[Cete]]** -- Anthropomorphic badgers, Cete tend to live in solitary family groups. When threatened, however, they quickly band together to defend one another. * **[[Garuda]]** -- Resembling large golden eagles, Garuda make their homes in the faces of cliffs -- the more sheer, the better! They have an unfortunate tendency toward kleptomania, which leads most other races to view them as little more than pests, although they are remarkably capable warriors, so attempts to clear them out almost invariably end in failure. * **[[Pengu]]** -- Adorable penguins from far to the south, they are bar none the friendliest race in the world, and just about the only ones who don't simply recoil in fear and/or disgust from Trolls and Arrigdrin. They make friends quickly and easily, and will defend their friends fiercely -- revealing that they are quite proficient warriors in their own rights in the process. Their focus in defending their friends, however, is on a strictly personal level; a invading horde, for instance, would prompt them to defend the person and farm of a friend while not bothering the rest of the invading force. They care nothing for politics, for who's "in charge", just so long as you don't hurt their friends. * **[[Trolls]]** -- Horrifically ugly nocturnal loners, they have an unfair reputation for living under bridges and attacking and eating any who would dare to cross over their bridge. * **[[Ogres]]** -- Simple-minded giants who nonetheless possess an uncanny talent for Elemental magic. Like Orcs they are deeply connected to nature, although they have quite a different perspective on what that means. As a result, historically there have been just as many instances of powerful Orc-Ogre alliances toppling entire nations as there have been of mutual devastation from Orc-Ogre wars. * **[[Naja]]** -- Large snakes with arms, male Naja are strong but stupid, while female Naja are quite a bit smaller, weaker, but highly intelligent. Male Naja resemble vipers with arms, while female Naja add a very cobra-like hood; in recent centuries, female Naja have used their unique talent for transformative magic to alter their form to one that almost makes them look like half-woman, half-snake chimeras, as a result of male Naja developing quite the fascination with humans when they met. Naja populations are *very* heavily skewed towards being female, so the females have to compete heavily with one another to attract the most desirable males -- hence their hood and their almost-half-human form. * **[[Arrigdrin]]** -- A humanoid torso between a gigantic tarantula's head and thorax. Their monstrous appearance has given them a very unfair reputation, one that's bolstered by the fact that after mating the females eat the males. Arrigdrin are in truth a very friendly people, and believe that it is their duty to defend those traveling through their forests from the various dangerous fauna (and flora, for that matter) that also live there; this, unfortunately, has only added to their negative reputation, as they are often spotted "stalking" travelers through the forests, which has led to stories about them just waiting for a traveler to lower his guard before they pounce and eat him. * **[[Merrow]]** -- Top half of a human, bottom half of a dolphin; unlike the mermaids/mermen of our own common lore, Merrow cannot breath out of the water. They do nonetheless have a fascination with the surface, and especially with the large ships the other races use to cross the oceans; they effectively "hold their breath" for long periods of time to just watch the ships and the sailors on them. * **[[Scylla]]** -- Similar to Merrow, if you were to swap out the dolphin tail for a squid's tentacles. Unlike the Merrow, however, they are amphibious, though when on the surface -- and especially when on dry land -- they use their magic to levitate just above the ground (it's quite painful to "walk" across hard ground, and especially to "step" on a sharp piece of gravel, on tentacles!).
Last modified on Oct. 20, 2017, 12:48 p.m.